Book Image

Scratch Cookbook

By : Brandon Milonovich
Book Image

Scratch Cookbook

By: Brandon Milonovich

Overview of this book

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you. Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer. Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch. You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others. Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Table of Contents (17 chapters)
Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


The previous chapter was focused on techniques you'll use in telling a story with Scratch. This chapter continues a lot of those ideas and will help us transit into the next chapter on basic gaming. Animation is a broad idea, here we don't mean just for stories, we also mean the types of animation you'll use with games, and anything else you do in Scratch.

Up until now, we've focused heavily on the Looks, Motion, Events, and Control blocks. We are still going to use a number of these blocks we've seen previously in the chapter, but now we'll focus much more on a new category; that is, the Sensing blocks. The Sensing blocks are helpful whenever you need to incorporate user interaction into your program or need sprites to abide by certain conditions. For instance, one of our recipes will involve getting your user to provide a keyboard response. You might also use the Sensing blocks to check if your sprite is touching something on the stage.

Before we dive into sensing, let's get...