Book Image

Scratch Cookbook

By : Brandon Milonovich
Book Image

Scratch Cookbook

By: Brandon Milonovich

Overview of this book

Scratch 2.0 is an easy to use programming language that allows you to animate stories and create interactive games. Scratch also gives you the capability of using programming to calculate complicated calculations for you. Scratch Cookbook will lead you through easy-to-follow recipes that give you everything you need to become a more advanced programmer. Scratch Cookbook will take you through the essential features of Scratch. You'll then work through simple recipes to gain an understanding of the more advanced features of Scratch. You will learn how to create animations using Scratch. Sensory board integration (getting input from the outside environment) will also be covered, along with using Scratch to solve complicated and tedious calculations for you. You'll also learn how to work through the exciting process of project remixing where you build on the work of others. Scratch Cookbook will give you everything you need to get started with building your own programs in Scratch that involve sounds, animations, and user interaction.
Table of Contents (17 chapters)
Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Up until this chapter, we've used Scratch to either build the foundation for a game or tell a story. Our last chapter was focused on adding animation and developing other fundamentals that we needed to get going in this chapter. We're going to focus on several Scratch principles here, including working more heavily with variables, digging deeper into sensing blocks, and continuing with looks and motion blocks we've used before. Now we're going to turn our attention to building our very first couple of games!

Before we can get into anything too advanced we need to build some basic games. Our very first game will be developed through a few recipes that will result in a ball bouncing across the stage that we need to prevent from hitting the left wall. The second game we create will be a maze game. Our goal will be to navigate through the maze from the start to the end.

Let's get started!