Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an interactive object that responds to the mouse


In this recipe, we will create an InteractiveObject class for making graphical objects that interact with the mouse cursor and executes the following actions:

Action

Description

Pressed

The user pressed the mouse button while over the object.

Pressed outside

The user pressed the mouse button while outside the object.

Released

The mouse button is released after being pressed over the object and is still over the object.

Released outside

The mouse button is released outside the object.

Rolled over

The cursor moves over the object.

Rolled out

The cursor moves out of the object.

Dragged

The cursor is dragged while being over the object and after having pressed the object.

For each of the previous actions, a virtual method will be called, and it would change the color of the object been drawn.

This object can be used as a base class to create interactive objects with more interesting graphics, such as textures.

Getting ready...