Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Reading QR code


In this example we will use the ZXing library for QR code reading.

Getting ready

Please download the Cinder ZXing block from GitHub and unpack it to the blocks folder: https://github.com/dawidgorny/Cinder-ZXing

How to do it…

We will now create a QR code reader:

  1. Add a header search path to the build settings of your project:

    $(CINDER_PATH)/blocks/zxing/include
  2. Add a path from the precompiled ZXing library to the build settings of your project: $(CINDER_PATH)/blocks/zxing/lib/macosx/libzxing.a. For a debug configuration, use $(CINDER_PATH)/blocks/zxing/lib/macosx/libzxing_d.a.

  3. Add Cinder ZXing block files to your project structure as follows:

  4. Add the libiconv.dylib library to the Link Binary With Libraries list:

  5. Add the necessary header files:

    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/Capture.h"
    
    #include <zxing/qrcode/QRCodeReader.h>
    #include <zxing/common/GlobalHistogramBinarizer.h>
    #include <zxing/Exception.h>
    #include <zxing/DecodeHints...