Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Using 3D space guides


We will try to use built-in Cinder methods to visualize some basic information about the scene we are working on. It should make working with 3D space more comfortable.

Getting ready

We will need the MayaCamUI navigation that we have implemented in the previous recipe.

How to do it...

We will draw some objects that will help to visualize and find the orientation of a 3D scene.

  1. We will add another camera besides MayaCamUI. Let's start by adding member declarations to the main class:

    CameraPersp     mSceneCam;
    int             mCurrentCamera;
  2. Then we will set the initial values inside the setup method:

    mCurrentCamera = 0;
        
    mSceneCam.setEyePoint(Vec3f(0.f, 5.f, 10.f));
    mSceneCam.setViewDirection(Vec3f(0.f, 0.f, -1.f) );
    mSceneCam.setPerspective(45.0f, getWindowAspectRatio(), 0.1, 20);
  3. We have to update the aspect ratio of mSceneCamera inside the resize method:

    mSceneCam.setAspectRatio(getWindowAspectRatio());
  4. Now we will implement the keyDown method that will switch between two...