Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Converting images to vector graphics


In this recipe, we will try to convert simple, hand-drawn sketches to vector graphics using image processing functions from the OpenCV library and Cairo library for vector drawing and exporting.

Getting started

We will be using the OpenCV library, so please refer to the Integrating with OpenCV recipe earlier in this chapter for information on how to set up your project. You may want to prepare your own drawing to be processed. In this example we are using a photo of some simple geometric shapes sketched on paper.

How to do it…

We will create an application to illustrate the conversion to vector shapes. Perform the following steps to do so:

  1. Include necessary headers:

    #include "cinder/gl/Texture.h"
    #include "cinder/Surface.h"
    #include "cinder/ImageIo.h"
    #include "cinder/cairo/Cairo.h"
  2. Add the following declarations to your main class:

    void renderDrawing( cairo::Context&ctx );
    
    Surface mImage, mIPImage;
    std::vector<std::vector<cv::Point> >mContours...