Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Loading and displaying video


In this recipe, we will learn how to load a video from a file and display it on screen using Quicktime and OpenGL. We'll learn how to load a file as a resource or from a file selected by the user using a file open dialog.

Getting ready

You need to have QuickTime installed and also a video file in a format compatible with QuickTime.

To load the video as a resource it is necessary to copy it to the resources folder in your project. To learn more on resources, please read the recipes Using resources on Windows and Using resources on OSX and iOS from Chapter 1, Getting Started.

How to do it…

We will use Cinder's QuickTime wrappers to load and display vido.

  1. Include the headers containing the Quicktime and OpenGL functionality by adding the following at the beginning of the source file:

    #include "cinder/qtime/QuickTime.h"
    #include "cinder/gl/gl.h"
    #include "cinder/gl/Texture.h"
  2. Declare a ci::qtime::MovieGl member in you application's class declaration. This example will only...