Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Sharing graphics between applications


In this recipe we will show you the way of sharing graphic in real time between applications under Mac OS X. To do that, we will use Syphon and its implementation for Cinder. Syphon is an open source tool that allows an application to share graphics as still frames or real-time updated frame sequence. You can read more about Syphon here: http://syphon.v002.info/

Getting ready

To test if the graphic shared by our application is available, we are going to use Syphon Recorder, which you can find here: http://syphon.v002.info/recorder/

How to do it…

  1. Checkout Syphon CinderBlock from the syphon-implementations repository http://code.google.com/p/syphon-implementations/.

  2. Create a new group inside your project tree and name it Blocks.

  3. Drag-and-drop Syphon CinderBlock into your newly created Blocks group.

  4. Make sure Syphon.framework is added to the Copy Files section of Build Phases in the target settings.

  5. Add necessary header files:

    #include "cinderSyphon.h"
  6. Add property...