Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a cloth simulation


In this recipe we will learn how to simulate cloth by creating a grid of particles connected by springs.

Getting Ready

In this recipe, we will be using the particle system described in the recipe Creating a particle system in 2D from Chapter 5, Building Particle Systems.

We will also be using the Springs class created in the recipe Creating springs from Chapter 5, Building Particle Systems.

So, you will need to add the following files to your project:

  • Particle.h

  • ParticleSystem.h

  • Spring.h

  • Spring.cpp

How to do it…

We will create a grid of particles connected with springs to create a cloth simulation.

  1. Include the particle system file in your project by adding the following code on top of your source file:

    #include "ParticleSystem.h"
  2. Add the using statements before the application class declaration as shown in the following code:

    using namespace ci;
    using namespace ci::app;
    using namespace std;
  3. Create an instance of a ParticleSystem object and member variables to store the top corners...