In this chapter you have learned the following topics:
Customizing the Studio environment
Using the Smart Content pane to locate 3D assets
Adding figures, clothing, and hair
Fitting a garment to a figure via the Parameters tab
Adding an environment to the scene
Using the Universal tool to move objects in the scene
Rendering an image from the 3D scene
As we complete this quick tour of the essential elements of a Studio scene, we have gained considerable familiarity with the program. Take a few minutes to re-examine the work done so far. You should feel good about the progress. Think how complex and time consuming it would be to draw a scene like this using pencil and colors.
Now that you are more familiar with Studio, we can have a look at some of the interesting ways in which we can customize the program to be even more flexible and easier to use. This is the focus of the next chapter.