Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using realistic materials


I mentioned a few times that Lux provides physics-based materials. Let's see how some of those work. The following scene uses the same elements that we have seen in the previous chapter: the Throne of the Skeleton King environment and one V4 figure with the Historical Armor suit:

If we look at the rendering of the metal of the armor or the blade of the sword, we see a realism that is unreachable with Studio's renderer. The reflections on the sword are so faithful, so perfect, to make us believe that we are looking at a photo.

If we look at the Studio definition for one of the materials of the suit of armor, we see that it's composed of a very long list of properties. I have created the following composite just to show all the properties in one single screen:

The list is in fact so long that it doesn't fit on a 30-inch display. Despite being so complex, this shader does not produce a convincing emulation of metal.

In comparison, the Reality metal material is disarmingly...