I have prepared a sample scene to show how to render images in Studio. From the project files, you can load the file named Scene_03.duf
in the Chapter_05
folder.
In that scene we have a real camera that we can use to frame our scene, so let's make sure that it is selected. In the top-right of the 3D Viewport, you can see the name of the active camera. If Perspective View is selected, click on that drop-down list and select Default Camera.
The camera switches to its own frame, which should be like this:
Let's render this by pressing Cmd + R (Mac) or Ctrl + R (Windows). A new window will pop up and the render will start appearing gradually. The result should be something like this:
This is a terrible render! Everything is lit evenly, everything is visible at the same time, and there are no shadows. This is just horrible, flat, uninspiring... and totally expected. Do you remember the old movie cliché: "Lights, Camera, Action!"? Well, we got the camera, but we didn't add any lights. Without...