Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter showed an important concept about lighting: interesting lighting is defined by the contrast of shadow and light. There are situations where it makes sense to flood the scene with lots of light but there is a difference between "lots of light" and "flat light". Light needs to match the mood of the story. In fact light can define the mood of the story for the viewer, but the mood is created first in the mind of the artist. The mood of the story is a combination of elements. The frame is one of them. Lighting is another.

While we talked about framing and lighting, we didn't address the strange, absurd quality of the materials in the scene presented. We don't quite know what type of fabric is used for the jacket. Why is it so shiny? It doesn't matter for now, what is important is that we now know how to set up lights and how to obtain a PNG file.

Compare the first image that we have rendered, the one with one single spotlight, with the last one and you'll see how much fun...