Up to this point, we made extensive use of the Universal tool to manipulate objects in the scene. There are other tools that can be used to manipulate scene objects and now it's time to see what they do. We saw these tools in Chapter 2, Customizing Studio; here they are again for reference:
In the toolbar where the U.T. is, we can find the Node selection tool. This tool is useful when we need to select an object or a part of a figure, like the eye, but we don't want to see the U.T. gizmo in the view. For example, if we want to adjust the position of the eye with the parameters sliders, the U...