Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Importing models from other applications


While Studio has built-in support for Poser files, it can also use models made with other 3D applications. The most common file format used to exchange 3D assets is called Wavefront OBJ, commonly abbreviated to OBJ.

This file format describes simple 3D assets using a plain text file in which the list of vertices, polygons, UV maps, and other details are listed.

Studio can read OBJ files with ease, which means that we can import models made with programs such as modo, ZBrush, or Blender. All that we need is to have those models exported to OBJ, something that is provided by all 3D programs nowadays.

Scaling issues

While exchanging 3D assets between programs, we need to understand that each program has its own unit of measure and its own axis rotation. For example, Studio uses the centimeter as a unit of measure. This means that if we move an object by one positive unit along the Y axis, we are moving it vertically by one centimeter. Blender, on the other...