Book Image

The Complete Guide to DAZ Studio 4

By : Paolo Ciccone
Book Image

The Complete Guide to DAZ Studio 4

By: Paolo Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (20 chapters)
The Complete Guide to DAZ Studio 4
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Cinematic lighting


Before we continue, there is an important lighting concept that we need to understand. Very often I see that Studio artists try to light a scene based on what they see in real life or in the movies. That approach is not going to work.

Our eyes are amazing in their ability to perceive the difference of light and darkness. They also continuously adapt to variable light conditions without us doing any conscious effort. Film, digital sensors, and 3D renderers don't have the same flexibility. The range of light and darkness simultaneously recorded by a device is called the latitude of that device. Motion picture film and digital cameras, even high-end DSLRs, have less than half the latitude of the human eye.

This means that if you see a given light situation in real life and you want to reproduce it with a digital camera, you will need to enhance the lighting to help the camera capture a comparable image. Latitude should not be confused with the ability to see in the dark. Latitude...