Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Native Animation

Unity is not regarded as a content creation tool, but rather a compositional tool. That is, it is typically known as a game engine in which premade assets (assets made in other applications) are imported and configured to produce a final game. However, despite this largely correct understanding, Unity does offer a range of asset creation tools, especially concerning animation. These are called native animation features. They include the following:

  • The Unity animation editor for rigid body animation, such as doors that open, camera fly-throughs, elevator platforms, and more

  • The Shuriken particle system, for rain, snow, fireworks, sparkles, and other cases of intangible animation with many moving parts

  • Both of these are considered thoroughly in this chapter.