This chapter marks the beginning of our analysis of character animation, which continues into the next chapter. In this chapter, we'll consider the issues of character importing and configuration, and the techniques and workflows required for getting the most from our characters during animation. Specifically, we'll look at mesh importing, avatars, skeletons, muscles, retargeting, and root motion. So let's go!
Unity Animation Essentials
By :
Unity Animation Essentials
By:
Overview of this book
Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Animation Fundamentals
Sprite Animation
Native Animation
Noncharacter Animation with Mecanim
Character Animation Fundamentals
Advanced Character Animation
Blend Shapes, IK, and Movie Textures
Index
Customer Reviews