Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Character Animation Fundamentals

This chapter marks the beginning of our analysis of character animation, which continues into the next chapter. In this chapter, we'll consider the issues of character importing and configuration, and the techniques and workflows required for getting the most from our characters during animation. Specifically, we'll look at mesh importing, avatars, skeletons, muscles, retargeting, and root motion. So let's go!