By this point, you should have a very solid foundation and understanding of Mecanim, both for importing and configuring rigged characters, and for building graphs and Blend Trees to support common animation needs that respond to player input and controls. In the next chapter, we'll complete our tour of Unity animation by covering blend shapes, animation curves, and movie textures.
Unity Animation Essentials
By :
Unity Animation Essentials
By:
Overview of this book
Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Animation Fundamentals
Sprite Animation
Native Animation
Noncharacter Animation with Mecanim
Character Animation Fundamentals
Advanced Character Animation
Blend Shapes, IK, and Movie Textures
Index
Customer Reviews