Book Image

Unity Animation Essentials

By : Alan Thorn
Book Image

Unity Animation Essentials

By: Alan Thorn

Overview of this book

Table of Contents (14 chapters)
Unity Animation Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


By this point, you should have a very solid foundation and understanding of Mecanim, both for importing and configuring rigged characters, and for building graphs and Blend Trees to support common animation needs that respond to player input and controls. In the next chapter, we'll complete our tour of Unity animation by covering blend shapes, animation curves, and movie textures.