These days, data is literally everywhere: stored on local or remote databases, accessed through dedicated Application Programming Interfaces (APIs), distributed through File Transfer Protocol (FTP), and even generated dynamically by specialized hardware or software. Data acquisition stands for those techniques involved in acquiring the already existent data, and is not to be confused with the relevant, albeit fundamentally different, tasks of information retrieval or feature extraction. The latter refer to generating or extracting (otherwise nonexistent) information by means of analyzing data. In all cases, to import data in SuperCollider we need a source and a channel, the former being the place where the data of interest happens to be at, and the latter being the way to retrieve the data.
Mapping and Visualization with SuperCollider
By :
Mapping and Visualization with SuperCollider
By:
Overview of this book
SuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperCollider's practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.
Table of Contents (16 chapters)
Mapping and Visualization with SuperCollider
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Scoping, Plotting, and Metering
Waveform Synthesis
Synthesizing Spectra
Vector Graphics
Animation
Data Acquisition and Mapping
Advanced Visualizers
Intelligent Encodings and Automata
Design Patterns and Methodologies
Index
Customer Reviews