Book Image

UX Design for Mobile

By : Pablo Perea, Pau Giner
3 (1)
Book Image

UX Design for Mobile

3 (1)
By: Pablo Perea, Pau Giner

Overview of this book

User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don’t work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget.
Table of Contents (11 chapters)
10
Bibliography and References

Being pragmatic

Performing research tasks may be unworkable at first because of the lack of resources or budget. However, some of the proposed processes can be carried out without investing a large amount of resources.

Without knowing the problem well, it is very difficult to provide an adequate solution. If it is not possible to perform a detailed study of the tasks for which we will provide solutions, try to analyze the behavior of a small group of users. A fieldwork vision is always fruitful and helps us understand the way the user thinks, avoiding solutions that, while they may be effective, are not suitable for the specific environment of your users.

A competition study will be very useful for all departments besides the design department. It will give us an interesting insight into the effectiveness of certain types of solutions and helps us place ourselves in the market...