Book Image

Hands-On C++ Game Animation Programming

By : Gabor Szauer
Book Image

Hands-On C++ Game Animation Programming

By: Gabor Szauer

Overview of this book

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
Table of Contents (17 chapters)

Creating an empty project

Throughout this book, you will be creating code from scratch as much as possible. Because of this, there will be very few external dependencies. To get started, follow these steps to create a new blank C++ project in Visual Studio:

  1. Open Visual Studio and create a new project by going to File|New|Project:
    Figure 1.1: Creating a new Visual Studio project

    Figure 1.1: Creating a new Visual Studio project

  2. You will see your project templates on the left-hand side of the window that pops up. Navigate to Installed|Visual C++|Other. Then, select Empty Project:
    Figure 1.2: Creating an empty C++ project

    Figure 1.2: Creating an empty C++ project

  3. Enter a project name and select a project location. Finally, click Create.
Figure 1.3: Specifying a new project name

Figure 1.3: Specifying a new project name

If you have followed the preceding steps, you should have a new blank project. Throughout the rest of this chapter, you will add an application framework and an OpenGL-enabled window.