Book Image

The Music Producer's Ultimate Guide to FL Studio 20

By : Joshua Au-Yeung
Book Image

The Music Producer's Ultimate Guide to FL Studio 20

By: Joshua Au-Yeung

Overview of this book

FL Studio is a cutting-edge software music production environment and an extremely powerful and easy-to-use tool for creating music. This book will give you everything you need to produce music with FL Studio like a professional. You'll begin by exploring FL Studio 20's vast array of tools, and discover best practices, tips, and tricks for creating music. You'll then learn how to set up your studio environment, create a beat, compose a melody and chord progression, mix sounds with effects, and export songs. As you advance, you'll find out how to use tools such as the Piano roll, mixer console, audio envelopes, types of compression, equalizers, vocoders, vocal chops, and tools for increasing stereo width. The book introduces you to mixing best practices, and shows you how to master your songs. Along the way, you'll explore glitch effects and create your own instruments and custom-designed effect chains. You'll also cover ZGameEditor Visualizer, a tool used for creating reactive visuals for your songs. Finally, you'll learn how to register, sell, and promote your music. By the end of this FL Studio book, you'll be able to utilize cutting-edge tools to fuel your creative ideas, mix music effectively, and publish your songs.
Table of Contents (18 chapters)
1
Section 1:Getting Up and Running with FL Studio
6
Section 2:Music Production Fundamentals
12
Section 3:Postproduction and Publishing Your Music

What is mixing?

Mixing is the process where you apply effects to sounds to enhance them. Traditionally, this was done in a hardware device called a mixer control panel. These devices were very expensive pieces of equipment selling for thousands of dollars. In a mixer console, you'd plug your instruments and microphones into the Mixer's ports and play sounds. The sound would be recorded on a recording device called a tape, which would store the audio information. The tape could then be played back and send the audio signals through the Mixer. The mixer had knobs and buttons to finely adjust the volume, panning, and level of the input and output signals. You could then send the audio signals to effect plugins that manipulated the sound before sending the signal back to the Mixer.

Digital audio workstations like FL Studio replicate a mixer console in looks and functions. Sounds are routed to the Mixer and given their own channel known as a mixer track. The tracks allow you...