Book Image

Learn SOLIDWORKS - Second Edition

By : Tayseer Almattar
Book Image

Learn SOLIDWORKS - Second Edition

By: Tayseer Almattar

Overview of this book

SOLIDWORKS is the leading choice for 3D engineering and product design applications across industries such as aviation, automobile, and consumer product design. This book helps you to get up and running with SOLIDWORKS and understand each new concept and tool with the help of easy-to-follow exercises. You'll begin with the basics, exploring the software interface and finding out how to work with drawing files. The book then guides you through topics such as sketching, building complex 3D models, generating dynamic and static assemblies, and generating 2D engineering drawings to prepare you to take on any design project. You'll also work with practical exercises to get hands-on experience with creating sketches, 3D part models, assemblies, and drawings. To reinforce your understanding of SOLIDWORKS, the book is supplemented by downloadable files that will help you to understand the concepts and exercises more easily. Finally, you'll also work on projects for 3D modeling objects inspired by everyday life. By the end of this SOLIDWORKS book, you'll have gained the skills you need to create professional 3D mechanical models using SOLIDWORKS and be able to prepare effectively for the Certified SOLIDWORKS Associate (CSWA) and Certified SOLIDWORKS Professional (CSWP) exams.
Table of Contents (26 chapters)
1
Section 1 – Getting Started
4
Section 2 – 2D Sketching
7
Section 3 – Basic Mechanical Core Features – Associate Level
10
Section 4 – Basic Evaluations and Assemblies – Associate Level
13
Section 5 – 2D Engineering Drawings Foundation
18
Section 6 – Advanced Mechanical Core Features – Professional Level
21
Section 7 – Advanced Assemblies – Professional Level

Summary

In this chapter, we have learned about our first set of SOLIDWORKS features, all of which allow us to go from creating 2D sketches to creating 3D models. Here, we learned about the extruded boss/extruded cut and revolved boss/revolved cut features. Each of these feature sets has an additive feature and a subtractive feature. We also learned about the fillet and chamfer features, which mainly aim to remove sharp edges for our 3D models. For each feature, we learned about what it was, how to apply it, and how to modify it.

In the next chapter, we will explore more features that are considered more advanced than the features we explored in this chapter. This includes swept boss/swept cut and lofted boss/lofted cut, both of which require more than a single sketch to be applied. We'll also address adding more reference geometries, such as new planes and coordinate systems.