Book Image

Mastering Adobe Animate 2021

By : Joseph Labrecque
Book Image

Mastering Adobe Animate 2021

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Chapter 1: A Brief Introduction to Adobe Animate

This chapter provides background information on Animate, what it is used for in the industry, and specifics around the new features in Adobe Animate 2021 and how to put them to use. When new features are released, the software release notes usually just aren't enough, so we'll explore each of the new features in depth so that you can start using them right away, including the new Assets panel, rig management, quick publish options, timeline and symbol features, and even the new capabilities around creating your own in-app tutorials. We'll also cover some resources around keeping up to date with all things Animate. You'll come away from this chapter with a refreshed understanding of Animate as a creative platform for designers, animators, and developers.

After reading this chapter, you'll come away with the following skills:

  • Understand the history of Animate and what the software can be used for.
  • Learn which features have been added to the software, what their purpose is, and how to put them to use.
  • Know where to look for new releases and stay abreast of new resources around Animate, related software, and the industry.