Book Image

Android UI Development with Jetpack Compose

By : Thomas Künneth
Book Image

Android UI Development with Jetpack Compose

By: Thomas Künneth

Overview of this book

Jetpack Compose is Android’s new framework for building fast, beautiful, and reliable native user interfaces. It simplifies and significantly accelerates UI development on Android using the declarative approach. This book will help developers to get hands-on with Jetpack Compose and adopt a modern way of building Android applications. The book is not an introduction to Android development, but it will build on your knowledge of how Android apps are developed. Complete with hands-on examples, this easy-to-follow guide will get you up to speed with the fundamentals of Jetpack Compose such as state hoisting, unidirectional data flow, and composition over inheritance and help you build your own Android apps using Compose. You'll also cover concepts such as testing, animation, and interoperability with the existing Android UI toolkit. By the end of the book, you'll be able to write your own Android apps using Jetpack Compose.
Table of Contents (16 chapters)
1
Part 1:Fundamentals of Jetpack Compose
5
Part 2:Building User Interfaces
10
Part 3:Advanced Topics

Summary

This chapter covered additional aspects of the ComposeUnitConverter example. We continued the exploration of the ViewModel pattern we began looking at in the Using a ViewModel section of Chapter 5, Managing the State of Your Composable Functions. This time, we added business logic to the ViewModel and injected an object that can persist and retrieve data.

The Keeping your composables responsive section revisited one of the key requirements of a composable function. Recomposition can occur very often, therefore composables must be as fast as possible, which dictates what code inside them may and may not do. I showed you how a simple loop can cause a Compose app to stop responding, and how coroutines counteract this.

In the final main section, Understanding side effects, we examined so-called side effects and used LaunchedEffect to implement a simple counter.

In Chapter 8, Working with Animations, you will learn how to show and hide UI elements with animations. We will...