Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Understanding the Camera

While we've done a lot of animation so far with individual layers and objects, the document-level camera in Animate allows us to achieve even more. We can use it to zoom, pan, and rotate the entire contents of the stage as though we are using a real camera on our animation. Not only that, but we can still layer and nest animated content as usual through the normal methods to create multiple levels of animation across any project.

One of the most common uses of the camera is to zoom in on a scene:

Figure 10.1 – The camera adds zoom, pan, and rotation to a scene

This can be an animated zoom or even a simple cut from one zoom level to another.

Note

The camera can only be used at the document level and not within individual symbol timelines.

We'll be using the camera in this chapter to add all sorts of interesting motion and effects to our content.

Examining the Starter Project

To make use of the camera...