Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Animating the Camera

The camera is integrated into the timeline just like any other object in Animate, with certain restrictions. For instance, it is contained within its own layer and this special layer does not behave as the other layers do. However, certain aspects of a normal layer workflow precipitate onto the Camera layer as well. Primary among these is how motion is handled.

In this section, we'll establish camera states through keyframes and animate between these states using the techniques we've already addressed in this book.

Setting Camera Keyframes

As the document exists now, we have a single frame across all layers. To have any actual motion occur, camera-based or otherwise, we need additional layers.

First, be sure to lock all the existing layers. It's a good habit to lock and unlock specific layers as needed. The Camera layer can never be locked. Add frames up to and including frame 540 across all of the layers, including the Camera layer.

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