Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 11: Developing Web-Based Games

In the previous chapter, we took a deep dive into Camera, Layer Depth, and several additional features available as part of the Advanced Layers mode in Animate.

We'll begin this chapter by providing an overview of our game concept and the HTML5 Canvas starter document, which already has several assets laid out concerning the techniques we learned about in the previous chapters. We will then prepare various assets on the stage and assets within the project library for interactivity. We'll also create all-new dynamic text assets for our gameplay screen that can display game data through our use of JavaScript. The majority of this chapter will be spent in the code editor as we build out the logic for our entire game bit by bit across the timeline and by using global scripts.

After reading this chapter, you'll be able to perform the following functions in Animate:

  • Create a game using both designer and developer workflows...