Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Adding Additional Content

As we saw in the previous sections, the simple act of importing properly generated photographs as textures within a VR document goes quite far in establishing our VR environment. This is Adobe Animate, though, and we can add additional objects to our scene to be used for interactivity and animation!

First, we'll set up some additional objects to eventually be used to move between the Park and Pond scenes in the form of 3D rendered signage. Then, we'll get playful and add a small character drawing that can be animated using one of the most powerful creative motion tools in Animate – the Asset Warp tool.

Importing Transparent 3D Renders

Recall that we have established two scenes for our VR experience: Park and Pond. Ultimately, we want the user to be able to locate a sign within each scene that directs them to the other scene. Clicking a sign will transport the user to the other scene.

To create the signage assets, I used Adobe...