Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Exploring Animate Document Types

While Flash Professional was, for years, focused entirely on the Flash Platform, Adobe Animate seeks to define itself as a platform-agnostic software application. This basically means that any target platform is welcome to be part of the publish pipeline – even those not traditionally associated with the software.

Even though Animate seeks to play well with any platform that wants in on the game, it does support a number of important platforms natively:

Figure 2.1 – Publish targets native to Animate

Today, Animate comes prepackaged with a number of target platforms for common usage. These include ActionScript 3.0, AIR for Desktop, AIR for iOS, AIR for Android, HTML5 Canvas, VR 360, VR Panorama, and WebGL glTF (in both standard and extended flavors). Some of these target platforms are still Flash-based, but most newer platforms have been added as to target native web technologies, such as the HTML canvas element...