Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Publishing versus Exporting

In this section, we are going to compare what it means to publish a document versus what it means to export a document. When dealing with any Animate document, there are going to be a number of choices you can make depending on what type of files you want to generate from your project.

Let's consider what it means to publish your document first. Often, new users to Animate think that by choosing a certain document type, this choice will lock them into producing only a specific type of content. This is actually only the case when considering the publish workflow.

Every document in Animate publishes to a specific target platform, such as the following:

  • ActionScript 3.0 publishes to SWF for playback using Adobe Flash Player.
  • HTML5 Canvas publishes to HTML and JavaScript for the native web.
  • WebGL glTF (Standard) publishes a set of files that can be played back in any standard glTF player.

However, we are not restricted to...