Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 5: Creating and Manipulating Media Content

In the previous chapter, we looked at the many ways of getting content outside of Animate for distribution or further work, but what about actually creating content?

This chapter covers many of the creative capabilities of the software, starting with a refresher regarding how to create shapes and add motion to them. We will follow up with the use of symbols and explore the various types of symbols available to us in Animate. We will learn why and when to use certain symbol types in different circumstances, and how to create motion with them. Importantly, we will explore the various easing profiles available within the software that allow us to refine our motion more naturally.

After reading this chapter, you'll be able to do the following in Animate:

  • Design and animate vector content using shape tweens.
  • Create symbols and animate them using classic tweens.
  • Apply natural easing profiles to your animated content...