Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Creating a Shape for Animation

Before we perform any sort of animation, we'll need to create a visual shape to manipulate. Once this shape has been established, we'll perform a specific type of tween that only works with shapes. It will likely come as no surprise to anyone that this type of tween is called a Shape Tween.

Note

The term "tween" is shorthand for "in-between" and is a traditional animator's term, describing the frames that exist in-between the main "key" frames that are drawn by a senior animator. These would be filled in by less-skilled junior animators using the "key" frames as a guide. Tweens in Animate work in much the same way!

Let's now create a shape object to perform a bit of animation with:

  1. First, create a new ActionScript 3.0 document and set the width to 1280 and the height to 720, with an FPS setting of 30. You can verify that you've done this correctly from the Properties panel...