Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Chapter 6: Interactive Motion Graphics for the Web

In the previous chapter, we explored content creation using the various tools within Animate and focused on animating that content through the use of both Shape Tweens and Classic Tweens.

In this chapter, we are going to design animated content for publication to the native web using the HTML5 Canvas target platform. As we build out a digital advertisement, we will include externally created content such as photographic bitmap images, design text objects within the project using Adobe Fonts, and animate both by focusing on the third tweening type available to us in Animate: the motion tween. We'll close out this chapter by examining various properties unique to motion tweens and then explore a few ways of writing code to make our project interactive.

After reading this chapter, you'll be able to perform the following functions in Animate:

  • Import photographic content to combine with additional object types such...