Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By : Joseph Labrecque
Book Image

Adobe Animate 2022 for Creative Professionals - Second Edition

By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with explanations of essential concepts and step-by-step walkthroughs of practical examples, this book will guide you in using Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. We begin by getting up to speed with all that you need to know about Adobe Animate. You'll learn how to get started with Animate as a creative platform and explore the features introduced in its most recent versions. The book will show you how to consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll explore advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms as the book demonstrates different ways to use Animate. Finally, it covers the different methods used to extend the software for various needs. By the end of this Adobe Animate book, you'll be able to produce a variety of media assets, motion graphic design materials, animated artifacts, and interactive content pieces for platforms such as HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (19 chapters)
1
Section 1 – Getting up to Speed
6
Section 2 – Animating with Diverse Techniques
13
Section 3 – Exploring Additional Platforms

Exploring Additional Character Animation Features

While rigging a full character through the use of Layer Parenting and performing animation through various tweens certainly demonstrates the versatility of this rigging method, there are additional features that we can make use of to enliven our animation even further.

The next method we will highlight, will examine how to add recorded audio to your character and perform automated lip sync using Graphic symbol looping properties.

Making use of Graphic Symbols

In Chapter 5, Creating and Manipulating Media Content, we mentioned that Graphic symbol instances have a special Looping section within their Object properties. Let's examine these settings in more detail.

To view the Looping properties, select any Graphic symbol instance within a project and look at the Object tab of the Properties panel:

Figure 7.19 – Graphic symbol instance looping

Looping determines how the Graphic symbol...