Book Image

101 UX Principles – 2nd edition - Second Edition

By : Will Grant
4 (2)
Book Image

101 UX Principles – 2nd edition - Second Edition

4 (2)
By: Will Grant

Overview of this book

“This updated version of 101 UX Principles is a delight. It's an educational and fun provocation to look at the world of UX differently – solidly from the user's point of view." -Elizabeth Churchill, Director of User Experience, Google “A phenomenal reference guide. Complete with case studies, a record of personal experience, and visual examples, Grant makes it clear why these techniques have found their way into the canon of UX best practices.” -Jeff Gothelf, Author of Lean UX “..I recommend it to anyone looking to learn the basics and also for more experienced designers - the author’s candid opinions will force you to revisit some of your established assumptions!" -Anne Marie-Leger, Staff Product Designer, Shopify “An absolute must-read, not only for UX designers, but this book is also super relevant for product managers trying to get better at product usability. Two enthusiastic thumbs up!" -Trent Blakely, Sr. Product Manager, Equinix This book is a manifesto of UX/UI design best practices to help you put the focus back on what really matters: the user. From UX laws to practical UI, color, typography, and accessibility advice, it’s all packed into this easy-to-consult and fun read: Essential UX laws Handy best practices Snippets of technical knowledge for anyone who wants to work in the digital space 101 UX Principles demonstrates the success from best-in-class products and leads the way to delight your users. Keep it on your desk for quick reference, send as a gift to colleagues to build allies, or brandish it as your weapon of choice during meetings to fight for your users’ right to a better digital experience. Sneak a peek at some of the new and updated principles in this UX design book: Work with user expectations, not against them Make interactive elements obvious and discoverable Optimize your interface for mobile Streamline creating and entering passwords Respect users' time and effort in your forms Use animation with care in user interfaces How to handle destructive user actions Chatbots are usually a bad idea – and how to make them better Use A/B testing to test your ideas Let users give feedback, but don't hassle them Make it clear to users if they're joining or signing-in Only use modal views for blocking actions How complexity can be good for some users
Table of Contents (18 chapters)
Preface
16
Other Books You May Enjoy
17
Index

…But Complexity Can Be Good for Some Users

A few years back I did some work for an insurance company—I know, I get all the exciting projects, right? The software was a web-based UI that call center staff used to manage incoming customer inquiries. In this web application I was tasked with improving, a customer would call up to change their policy, or get a new one, cancel their cover, and so on, and the user would need to search, edit, save, or delete as necessary.

It had recently undergone a redesign and my job was to work with users to understand how successful the redesign had been and what features were succeeding and which weren’t. The new UI was clean, modern, airy—based on Material Design, with lots of negative space and big, clear typefaces.

It turned out that all the users hated the new system. The information density was too low. Instead of seeing all the customer information on one (or two) screens, tightly packed together, the user now had to navigate through multiple screens, scrolling view after view to see the details they needed. They even had to navigate back and forth between two views—waiting on the page load each time—to do basic things like checking a policy expiry date.

Nobody had asked users, “What is wrong with the current system?” Instead, they optimized the new design for user needs that didn’t exist (see #6, Test with Real Users).

Many skilled users who work in an enterprise environment rely on software to do lots of the same thing, repeatedly. Making enterprise software too simple—by trying to be more “consumer-looking”—just hides necessary functions away from the user and makes it frustrating and slow, increasing cognitive load.

For example, an aircraft cockpit is dense and complex—but it needs to be, because complexity is good for these users:

Graphical user interface  Description automatically generated with low confidence

Figure 4.1: Look at all those controls. Image by Honglin Shaw on Unsplash

Similarly, professional audio tool Ableton Live has a dense, complex interface, but musicians spend all day, every day here and love the productivity it offers:

Graphical user interface  Description automatically generated

Figure 4.2: Ableton Live UI

Learning points

  • Be wary of making complex products too “consumer-looking” and simple
  • Don’t follow trends; focus on what your user needs
  • Complexity doesn’t always mean a bad user experience