Book Image

101 UX Principles – 2nd edition - Second Edition

By : Will Grant
4 (2)
Book Image

101 UX Principles – 2nd edition - Second Edition

4 (2)
By: Will Grant

Overview of this book

“This updated version of 101 UX Principles is a delight. It's an educational and fun provocation to look at the world of UX differently – solidly from the user's point of view." -Elizabeth Churchill, Director of User Experience, Google “A phenomenal reference guide. Complete with case studies, a record of personal experience, and visual examples, Grant makes it clear why these techniques have found their way into the canon of UX best practices.” -Jeff Gothelf, Author of Lean UX “..I recommend it to anyone looking to learn the basics and also for more experienced designers - the author’s candid opinions will force you to revisit some of your established assumptions!" -Anne Marie-Leger, Staff Product Designer, Shopify “An absolute must-read, not only for UX designers, but this book is also super relevant for product managers trying to get better at product usability. Two enthusiastic thumbs up!" -Trent Blakely, Sr. Product Manager, Equinix This book is a manifesto of UX/UI design best practices to help you put the focus back on what really matters: the user. From UX laws to practical UI, color, typography, and accessibility advice, it’s all packed into this easy-to-consult and fun read: Essential UX laws Handy best practices Snippets of technical knowledge for anyone who wants to work in the digital space 101 UX Principles demonstrates the success from best-in-class products and leads the way to delight your users. Keep it on your desk for quick reference, send as a gift to colleagues to build allies, or brandish it as your weapon of choice during meetings to fight for your users’ right to a better digital experience. Sneak a peek at some of the new and updated principles in this UX design book: Work with user expectations, not against them Make interactive elements obvious and discoverable Optimize your interface for mobile Streamline creating and entering passwords Respect users' time and effort in your forms Use animation with care in user interfaces How to handle destructive user actions Chatbots are usually a bad idea – and how to make them better Use A/B testing to test your ideas Let users give feedback, but don't hassle them Make it clear to users if they're joining or signing-in Only use modal views for blocking actions How complexity can be good for some users
Table of Contents (18 chapters)
Preface
16
Other Books You May Enjoy
17
Index

Use A/B Testing to Test Your Ideas

We can learn a great deal from our users with interviews and feedback studies, but it’s hard to achieve a large scale with these techniques—it’s just too time-consuming to talk to 1,000 or 100,000 users. A/B testing (where you compare two designs) and multivariate testing (where you change multiple design elements), are a great way to gather results and test your designs with large audiences because they can be run by robots, not humans.

A/B testing is a technique that involves splitting a user base into two groups or populations and showing two different designs (“A” and “B”) to each group to see which design performs better. A/B testing gives the best results with larger populations of users; over 1,000 is a good sensible minimum to give meaningful results.

It’s that simple: set up two different versions of your UI and use some software (many free and paid services are available) to serve them equally to visitors. Tag each group with a label in your analytics software and you can see easily which design performed better against your chosen conversion metric: whether that’s checkout conversions, sign-ups, or something else.

Start with a hypothesis to test. In the example below: “We suspect that making the purchase more instant and presenting the option in a brighter color will cause more checkout conversions.”

Graphical user interface  Description automatically generated

Figure 5.1: Run version A and B past 1,000 users and see how many ducks you sell for each cohort

All well and good, and a useful research tool to have in your UX research toolbox. One last word on ethics—make sure you’re helping the user, not just optimizing for company needs. That way lie deceptive patterns (see #101, Don’t Join the Dark Side).

Learning points

  • Use A/B testing to work out which design performs better
  • Make sure “performs better” means the design performs better for the user
  • A/B testing works well with two distinctly different designs, rather than just tiny changes