Book Image

101 UX Principles – 2nd edition - Second Edition

By : Will Grant
4 (2)
Book Image

101 UX Principles – 2nd edition - Second Edition

4 (2)
By: Will Grant

Overview of this book

“This updated version of 101 UX Principles is a delight. It's an educational and fun provocation to look at the world of UX differently – solidly from the user's point of view." -Elizabeth Churchill, Director of User Experience, Google “A phenomenal reference guide. Complete with case studies, a record of personal experience, and visual examples, Grant makes it clear why these techniques have found their way into the canon of UX best practices.” -Jeff Gothelf, Author of Lean UX “..I recommend it to anyone looking to learn the basics and also for more experienced designers - the author’s candid opinions will force you to revisit some of your established assumptions!" -Anne Marie-Leger, Staff Product Designer, Shopify “An absolute must-read, not only for UX designers, but this book is also super relevant for product managers trying to get better at product usability. Two enthusiastic thumbs up!" -Trent Blakely, Sr. Product Manager, Equinix This book is a manifesto of UX/UI design best practices to help you put the focus back on what really matters: the user. From UX laws to practical UI, color, typography, and accessibility advice, it’s all packed into this easy-to-consult and fun read: Essential UX laws Handy best practices Snippets of technical knowledge for anyone who wants to work in the digital space 101 UX Principles demonstrates the success from best-in-class products and leads the way to delight your users. Keep it on your desk for quick reference, send as a gift to colleagues to build allies, or brandish it as your weapon of choice during meetings to fight for your users’ right to a better digital experience. Sneak a peek at some of the new and updated principles in this UX design book: Work with user expectations, not against them Make interactive elements obvious and discoverable Optimize your interface for mobile Streamline creating and entering passwords Respect users' time and effort in your forms Use animation with care in user interfaces How to handle destructive user actions Chatbots are usually a bad idea – and how to make them better Use A/B testing to test your ideas Let users give feedback, but don't hassle them Make it clear to users if they're joining or signing-in Only use modal views for blocking actions How complexity can be good for some users
Table of Contents (18 chapters)
Preface
16
Other Books You May Enjoy
17
Index

Nobody Cares About Your Brand

I don’t mean brand in the sense of visual identity—a good logo, wordmark, or tagline is a great idea. I mean brand in the modern sense—a woolly definition that’s come to be commonplace over the past 10 years or so.

The word brand has come to allude to the company or to stand for the entire personality of a corporation or product . It is seen as the “feeling” of interacting with products and services, and inevitably the core interactions of those products.

The problem with this approach, developed for over a decade by multinational branding corporations and advertising agencies, is that we already have a discipline for this: UX. By crafting a product to adhere to a brand (in the modern sense of the word), we defer control of the UX to the marketing and branding teams, not the UX professionals.

I’m not talking either about the megabrands with a billion customers; Apple, Google, Coca-Cola, Microsoft, Nike, and so on are so big and their brands so powerful that it does and should make a difference when it comes to how their products are designed.

What about your brand, with a few thousand or tens of thousands of customers, or your small company, product, or newly launched start-up? Nobody cares. Harsh, but true. None of your users care about your brand. They care about what your product or service lets them do. They care about how your product improves their lives and enhances their productivity, and so on.

The experience of your product is your brand and it shouldn’t be designed by a marketing team, but by UX people. This is also your competitive advantage against the big, lumbering dinosaurs that have to adhere rigidly to brand guides.

Don’t let the brand guide ruin your product with:

  • Unreadable brand typefaces: Just use the native system font stack.
  • Branded splash screens: Just show me the damn app.
  • Build-your-own nightmarish UI controls: Oh, the things I’ve seen…
  • Awful, unreadable contrast ratios : Don’t stick to the brand palette if it doesn’t work in your product.
  • Unnecessarily quirky copy: The wacky humor on the side of a smoothie bottle—just get to the point!

A brand can help to enforce consistency, but, if you’re a decent designer, you shouldn’t need a brand guide to tell you how to build a consistent UI. Brands are bullshit, so focus on the UX and the experience becomes the brand.

Learning points

  • Nobody cares about your brand, only about what your product lets them do
  • A good UX is better than a good brand
  • Fight for the user, not the brand guide