Book Image

Learn Human-Computer Interaction

By : Christopher Reid Becker
Book Image

Learn Human-Computer Interaction

By: Christopher Reid Becker

Overview of this book

Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Table of Contents (17 chapters)
1
Section 1 - Learn Human-Computer Interaction
5
Section 2 - How to Build Human-Centered Software
11
Section 3 - When to Improve Software Systems

HCI resources

Here are some of the HCI references that I highly recommend you read alongside this book:

  • Designing the user interface by Schneiderman, B. (1998). Third edition. Addison-Wesley. (First edition published 1987).
  • Heuristic evaluation: Usability inspection methods by Jakob Nielsen (1994). Nielsen, J., and Mack, R.L. (Eds.). John Wiley & Sons.
  • Software for use, by Constantine, L. and Lockwood, L. (1999). Addison-Wesley.
  • About face 2.0: The essentials of interaction design by Alan Cooper. and Reimann, R. (2003). John Wiley & Sons.
  • Cognitive engineering principles for enhancing human-computer performance. International Journal of Human-Computer Interaction by Gerhardt-Powals, J. (1996).
  • Universal principles of design by Lidwell, W., Holden, K., and Butler, J. (2003). Rockport Publishers.
  • Ten usability heuristics by Jakob Nielsen (1994). http://www.useit.com/papers/heuristic/heuristic_list.html
  • First Principles of Interaction Design by Tognazzini, B. (2003): http:/...