Book Image

Learn Human-Computer Interaction

By : Christopher Reid Becker
Book Image

Learn Human-Computer Interaction

By: Christopher Reid Becker

Overview of this book

Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Table of Contents (17 chapters)
1
Section 1 - Learn Human-Computer Interaction
5
Section 2 - How to Build Human-Centered Software
11
Section 3 - When to Improve Software Systems

Contributing to software development as a collective community

As we have already discussed, HCI and designing software are a team endeavor. The reality is it is more like a league of teams all competing but working toward similar goals. All the companies and individual HCI designers, software developers, project managers, and so on are all part of a collective community. One big family. We might occupy our own little specific space of expertise or software knowledge but when it comes down to it, we all make software and we all work on the same teams.

In the past, and in some instances today, our communities created walls between the design (art) and the code (technical) aspects of solving software problems. Unfortunately in some cases, it has gone so far inside the industry that designers and developers don't actually work together on solving problems, but rather lob solutions back and forth from department to department. We as an industry created management ideas, such as the Waterfall...