Book Image

Learn Human-Computer Interaction

By : Christopher Reid Becker
Book Image

Learn Human-Computer Interaction

By: Christopher Reid Becker

Overview of this book

Human-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.
Table of Contents (17 chapters)
1
Section 1 - Learn Human-Computer Interaction
5
Section 2 - How to Build Human-Centered Software
11
Section 3 - When to Improve Software Systems

Prototyping first

As a growing HCI designer, you will start to see a lot of conversation in the community about prototyping. The role prototyping plays in the creation of great software is hard to overstate.

Prototyping, as we have discussed, is the creation of an early model of a software solution that is built to test the success or failure of the solution with our users. In the HCI design workflow, creating a prototype is essential to flushing out software ideas. The origins of the word come from the Greek word prototypon (πρωτότυπον). When you first start to create software solutions, they are never fully baked; they are early ideas and are supposed to be primitive. Ideas should be plentiful and the research you do as an HCI designer should uncover a lot of opportunity from a few useful insights.

Out of your user insights come ideas, concepts, or potential solutions. Many software opportunities can be generated from a user...