Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

11.12 Review

You should now:

  • Recognize that the emphasis here is not on the design of software but on its implementation, testing, and debugging
  • Know the details of the various software development processes
  • Appreciate why real-time software requires a wide range of development tools, both software, and hardware
  • Realize that software may be tested and debugged within three major environments: host, target, and host-as-target
  • Understand the nature, facilities, advantages, and drawbacks of the various development environments
  • Appreciate the features, application, and outline the use of the following:

    a. Software debuggers

    b. Hardware debuggers

    c. ICEs

    d. Logic analyzers

    e. OCD tools and techniques

    f. Memory device programmers and emulators

  • Understand how in-target analysis tools can be used for performance analysis, code coverage analysis, and code regression testing
  • Know what to expect in modern IDEs