Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

4.4 Structured Software Designs

4.4.1 Background

Software structures can be derived in many ways, each one has its supporters and critics. But how do you make sense of the various claims and counter-claims? Well, the real test of any method is to see how well it works in practice. Judged against this, techniques based on functional structuring of programs rate highly.

"Structured software design" is here used as a general characteristic (generic) term, covering a number of design methodologies. It belongs firmly in the Yourdon-Constantine-Myers-Meiler-Ward-Mellor-DeMarco school of design, its premise being that a program takes its shape from the functions carried out by the system. The overall design approach is based on many of the ideas and concepts discussed earlier in this chapter. However, it is very important that you recognize the method is essentially a program- (and not system-) oriented one. Please read this last sentence again!

We start by defining system...