Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By : Jim Cooling
Book Image

The Complete Edition - Software Engineering for Real-Time Systems

By: Jim Cooling

Overview of this book

From air traffic control systems to network multimedia systems, real-time systems are everywhere. The correctness of the real-time system depends on the physical instant and the logical results of the computations. This book provides an elaborate introduction to software engineering for real-time systems, including a range of activities and methods required to produce a great real-time system. The book kicks off by describing real-time systems, their applications, and their impact on software design. You will learn the concepts of software and program design, as well as the different types of programming, software errors, and software life cycles, and how a multitasking structure benefits a system design. Moving ahead, you will learn why diagrams and diagramming plays a critical role in the software development process. You will practice documenting code-related work using Unified Modeling Language (UML), and analyze and test source code in both host and target systems to understand why performance is a key design-driver in applications. Next, you will develop a design strategy to overcome critical and fault-tolerant systems, and learn the importance of documentation in system design. By the end of this book, you will have sound knowledge and skills for developing real-time embedded systems.
Table of Contents (16 chapters)
Preface
15
Glossary of terms

8. Designing and Constructing Software – Code-Related Issues

There comes a point in every project when the software design must be turned into a working product. Central to this is the:

  • Development of the application-level source code
  • Organization and packaging of this code into sets of program units
  • Development of low-level (service software) source code
  • Organization and packaging of this code into appropriate program units
  • Integration of these various program units
  • Incorporation and integration of library units (especially commercial-off-the-shelf (COTS)) software components
  • Documentation of the work in an organized, useful, understandable, and maintainable manner

How well we handle this depends on many factors; here, we will limit ourselves to code development issues.

This chapter sets out to show:

  • The fundamental approaches that can be used in the design and construction of software
  • How the choice of technique has...