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Troubleshooting Puppet

Troubleshooting Puppet

By : Thomas Uphill
4 (1)
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Troubleshooting Puppet

Troubleshooting Puppet

4 (1)
By: Thomas Uphill

Overview of this book

Puppet is a configuration management system written for system administrators to manage a large number of systems efficiently and help maintain order. Deploying Puppet becomes more complex as you increase the number of nodes in your environment. The Puppet tool is an intelligent solution that increases the automation footprint for the proactive management of server infrastructures. Puppet's simple programming language is usable on most operating systems and is portable on different deployment environments. We begin by looking at the puppet.conf server configuration file, and talk about possible problems that can occur. What does puppet really do in the background and what options does it provide for troubleshooting? This is what we will explore. Moving on, we will be troubleshooting errors made in modules and templates, finding the best solutions. We will be writing code that will helping us in identify errors. Then we will explain how several ENCs do their job and how puppet communicates with them. We will learn how PuppetDB collects data generated by Puppet. It also enables advanced Puppet features like exported resources, and can be the foundation for other applications that use Puppet’s data. By the end of the book we will have learned the best debugging tips for Puppet and PuppetServer.
Table of Contents (13 chapters)
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11
11. What's Next?
12
Index

Summary

In this chapter, we looked at virtual reality and realized that it can mean a lot of things to different people and can have different applications. There's no single definition, and it's a moving target. We are not alone, as everyone's still trying to figure it out. The fact is that virtual reality is a new medium that will take years, if not decades, to reach its potential.

VR is not just for games; it can be a game changer for many different applications. We identified over a dozen. There are different kinds of VR experiences, which we'll explore in the projects in this book.

VR headsets can be divided into those that require a separate processing unit (such as a desktop PC or a console) that runs with a powerful GPU and the ones that use your mobile phone for processing. In this book, we will use an Oculus Rift as an example of desktop VR and Google Cardboard as the example of mobile VR, although there are many alternative and new devices available.

We're all pioneers living at an exciting time. Because you're reading this book, you're one, too. Whatever happens next is literally up to you. As the personal computing pioneer Alan Kay said, "The best way to predict the future is to invent it."

So, let's get to it!

In the next chapter, we'll jump right into Unity and create our first 3D scene and learn about world coordinates and scaling. Then in Chapter 3, VR Build and Run, we'll build and run it on a VR headset, and we'll discuss how virtual reality really works.

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