Book Image

Raspberry Pi Computer Architecture Essentials

By : Andrew K. Dennis, Teemu O Pohjanlehto
Book Image

Raspberry Pi Computer Architecture Essentials

By: Andrew K. Dennis, Teemu O Pohjanlehto

Overview of this book

With the release of the Raspberry Pi 2, a new series of the popular compact computer is available for you to build cheap, exciting projects and learn about programming. In this book, we explore Raspberry Pi 2’s hardware through a number of projects in a variety of programming languages. We will start by exploring the various hardware components in detail, which will provide a base for the programming projects and guide you through setting up the tools for Assembler, C/C++, and Python. We will then learn how to write multi-threaded applications and Raspberry Pi 2’s multi-core processor. Moving on, you’ll get hands on by expanding the storage options of the Raspberry Pi beyond the SD card and interacting with the graphics hardware. Furthermore, you will be introduced to the basics of sound programming while expanding upon your knowledge of Python to build a web server. Finally, you will learn to interact with the third-party microcontrollers. From writing your first Assembly Language application to programming graphics, this title guides you through the essentials.
Table of Contents (18 chapters)
Raspberry Pi Computer Architecture Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Filling the screen with a color


We are now going to demonstrate how to fill the screen with the color red. This seems a fitting color choice since our device is named the Raspberry Pi.

This program starts off looking very similar to our previous one; however, it will introduce you to some new concepts, such as memory mapping, setting, and unmapping.

Start by creating a new program in the c_programs directory called fifth_c_prog.c:

vim fifth_c_prog.c

We are now ready to start writing our application.

A C program to turn the screen red

Copy and paste the following code into your fifth_c_prog.c file.

Once you have done this, we will walk through the code to see what exactly is going on here:

#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <string.h>

int main(void)
{
  struct fb_fix_screeninfo info;

  int framebuff_filedesc = 0;
  char *device_map = 0;

  framebuff_filedesc = open("/dev/fb0", O_RDWR);

  if (framebuff_filedesc...