Book Image

Real-World SRE

By : Pavlos Ratis, Nat Welch
Book Image

Real-World SRE

By: Pavlos Ratis, Nat Welch

Overview of this book

Real-World SRE is the go-to survival guide for the software developer in the middle of catastrophic website failure. Site Reliability Engineering (SRE) has emerged on the frontline as businesses strive to maximize uptime. This book is a step-by-step framework to follow when your website is down and the countdown is on to fix it. Nat Welch has battle-hardened experience in reliability engineering at some of the biggest outage-sensitive companies on the internet. Arm yourself with his tried-and-tested methods for monitoring modern web services, setting up alerts, and evaluating your incident response. Real-World SRE goes beyond just reacting to disaster—uncover the tools and strategies needed to safely test and release software, plan for long-term growth, and foresee future bottlenecks. Real-World SRE gives you the capability to set up your own robust plan of action to see you through a company-wide website crisis. The final chapter of Real-World SRE is dedicated to acing SRE interviews, either in getting a first job or a valued promotion.
Table of Contents (16 chapters)
Real-World SRE
Contributors
Preface
Other Books You May Enjoy
Index

Releasing


Releasing or deploying is the act of taking a bunch of code, bundling it up, and distributing it to users. It can take lots of forms, from copying a lot of individual files to a running server, to building a package and publishing it to a repository for users to download, or even creating some type of physical media and putting it in the mail. Getting software to this state of "done and shipped" has changed dramatically over the years. Where we used to hand friends copies of floppy disks (books like this used to come with 3.5-inch pieces of square plastic that contained software on them), we now visit websites to download software or more commonly, the website is the software itself. When you were shipping software on physical media (which people still do, especially in the video game and movie industries), you would deem software "gold" and that was the version that was burnt to disk and sent to customers. Now, more commonly, we release software to a server or have various ways...