Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The essentials of a Bukkit plugin


Each Bukkit plugin requires two specific files. These files are plugin.yml and the main class of the plugin. We will begin by creating the most basic versions of each of these files. All your future projects will start with the creation of these two files.

The plugin.yml file

Now we are ready to start programming a Bukkit plugin. The first file that we need is plugin.yml. This is the file that the CraftBukkit server will read to determine how to load your plugin. Right click on Source Packages and click on New | Other... as shown in the following screenshot:

In the window that appears, select Other under Categories, and YAML File under File Types as shown in the following screenshot:

Set the File Name as plugin, leave the folder as src and click on Finish. Your project tree structure should now look as shown in the following screenshot:

plugin.yml was created in the default package. This is where it needs to be so that CraftBukkit can find it. For now we will...