Book Image

Building Minecraft Server Modifications

By : Cody M. Sommer
Book Image

Building Minecraft Server Modifications

By: Cody M. Sommer

Overview of this book

If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in software development or simply create something awesome to play with your friends. This book walks you through installing your own Minecraft server for you and your friends. Once your server is running, it will aid you in modifying the game by programming Bukkit plugins. You will learn how to program simple plugin features such as player commands and permissions. You will also learn more complex features including listening for events, creating a configurable plugin, and utilizing the Bukkit scheduler. All of this will be accomplished while writing your own server mods. You will become familiar with the most important aspects of the Bukkit API. Additional API features will become a breeze to learn after tackling these more complicated tasks.
Table of Contents (17 chapters)
Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Communicating among events


Our plugin works exactly as intended, but what if we have a change of heart and begin to miss the sound of the rain? Or what if our town bursts into flames and must be extinguished quickly, We do not want to limit our power as an admin by denying ourselves the use of the /toggledownfall command. Next we will listen for this command to be issued and when it is, we will allow the weather to change. Ultimately, we will still be able to control the weather manually but the weather will not start on its own.

Let's create another EventHandler. This time we will be listening for a console command being sent. We will not actually be modifying this event at all so we should set the event priority to MONITOR. We also want to ignore canceled events. The event that we will listen for is PlayerCommandPreprocessEvent. This event will occur every time that any player issues any command, whether they be for Minecraft, Bukkit, or another plugin. We only care about one command, ...